<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bit By Bit Studios</title>
	<atom:link href="http://bitbybitstudios.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://bitbybitstudios.com</link>
	<description></description>
	<lastBuildDate>Sat, 11 May 2013 22:36:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Fiz &#8211; Design a Beer</title>
		<link>http://bitbybitstudios.com/2013/04/games/fiz/fiz-design-a-beer/</link>
		<comments>http://bitbybitstudios.com/2013/04/games/fiz/fiz-design-a-beer/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 20:27:17 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Fiz]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=480</guid>
		<description><![CDATA[If you are a Kickstarter backer who gets to design a beer for Fiz, you get to create a beer that will show up in &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2013/04/games/fiz/fiz-design-a-beer/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2013/04/games/fiz/fiz-design-a-beer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fiz Q&amp;A with Sean</title>
		<link>http://bitbybitstudios.com/2013/03/games/fiz/fiz-qa/</link>
		<comments>http://bitbybitstudios.com/2013/03/games/fiz/fiz-qa/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 21:23:37 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Fiz]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=465</guid>
		<description><![CDATA[Find out more about Fiz: The Brewery Management Game! How would you describe Fiz? What&#8217;s the game about? Fiz is a tycoon and sim like &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2013/03/games/fiz/fiz-qa/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2013/03/games/fiz/fiz-qa/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Release: Bit By Bit Studios Taps Into Kickstarter with Fiz: The Brewery Management Game</title>
		<link>http://bitbybitstudios.com/2013/02/games/press-release-bit-by-bit-studios-taps-into-kickstarter-with-fiz-the-brewery-management-game/</link>
		<comments>http://bitbybitstudios.com/2013/02/games/press-release-bit-by-bit-studios-taps-into-kickstarter-with-fiz-the-brewery-management-game/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 19:59:04 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Fiz]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Press Release]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=460</guid>
		<description><![CDATA[Bit By Bit Studios Taps Into Kickstarter with Fiz: The Brewery Management Game Kickstarter campaign for Fiz: The Brewery Management Game live until March 11 &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2013/02/games/press-release-bit-by-bit-studios-taps-into-kickstarter-with-fiz-the-brewery-management-game/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2013/02/games/press-release-bit-by-bit-studios-taps-into-kickstarter-with-fiz-the-brewery-management-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CallLater Method for Unity</title>
		<link>http://bitbybitstudios.com/2012/08/unity/calllater-method-for-unity/</link>
		<comments>http://bitbybitstudios.com/2012/08/unity/calllater-method-for-unity/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 15:43:02 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=431</guid>
		<description><![CDATA[Here&#8217;s a CallLater() method I&#8217;ve found useful in my Unity projects. It calls a function after a specified amount of time. I have my main &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2012/08/unity/calllater-method-for-unity/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2012/08/unity/calllater-method-for-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Controlling UI Visibility in Unity</title>
		<link>http://bitbybitstudios.com/2012/08/unity/controlling-ui-visibility-in-unity/</link>
		<comments>http://bitbybitstudios.com/2012/08/unity/controlling-ui-visibility-in-unity/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 08:25:48 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=396</guid>
		<description><![CDATA[I am quite smitten with Unity, but one of the major headaches I have with it is when working with UI and toggling the visibility &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2012/08/unity/controlling-ui-visibility-in-unity/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2012/08/unity/controlling-ui-visibility-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Controls Suite Tutorials</title>
		<link>http://bitbybitstudios.com/2012/06/tutorials/virtual-controls-suite-tutorials/</link>
		<comments>http://bitbybitstudios.com/2012/06/tutorials/virtual-controls-suite-tutorials/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 22:39:24 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=368</guid>
		<description><![CDATA[Here are some written and video tutorials explaining how to implement elements of the Virtual Controls Suite in your project. Can&#8217;t find a tutorial for &#8230;<p><a class="more-link" href="http://bitbybitstudios.com/2012/06/tutorials/virtual-controls-suite-tutorials/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2012/06/tutorials/virtual-controls-suite-tutorials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI options in Unity 3D</title>
		<link>http://bitbybitstudios.com/2012/04/unity/ui-options-in-unity-3d/</link>
		<comments>http://bitbybitstudios.com/2012/04/unity/ui-options-in-unity-3d/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 02:01:29 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=97</guid>
		<description><![CDATA[UI development in Unity is no walk in the park.  For Buzz Monkey Software's Facebook and iOS title, Rinth Island, we researched various middleware options, ultimately choosing EZGUI.  Post contains info behind the decision and post-mortem impressions of the experience.<p><a class="more-link" href="http://bitbybitstudios.com/2012/04/unity/ui-options-in-unity-3d/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2012/04/unity/ui-options-in-unity-3d/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UI in Unity 3D &#8211; Setting up EZGUI</title>
		<link>http://bitbybitstudios.com/2012/04/tutorials/ui-in-unity-3d-setting-up-ezgui/</link>
		<comments>http://bitbybitstudios.com/2012/04/tutorials/ui-in-unity-3d-setting-up-ezgui/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 01:59:24 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=110</guid>
		<description><![CDATA[Tutorial explaining how to install and initially setup EZGUI for a Unity 3D project.  Covers UIManager setup, UI Camera setup, and rendering sample UI text.<p><a class="more-link" href="http://bitbybitstudios.com/2012/04/tutorials/ui-in-unity-3d-setting-up-ezgui/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2012/04/tutorials/ui-in-unity-3d-setting-up-ezgui/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Installing and Setting Up FlashDevelop</title>
		<link>http://bitbybitstudios.com/2011/02/tutorials/installing-and-setting-up-flashdevelop/</link>
		<comments>http://bitbybitstudios.com/2011/02/tutorials/installing-and-setting-up-flashdevelop/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 05:24:21 +0000</pubDate>
		<dc:creator>Sean Sanders</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://bitbybitstudios.com/?p=58</guid>
		<description><![CDATA[In this step-by-step tutorial, I describe how to install and test out FlashDevelop, a Windows-only free and open source IDE useful for Actionscript 3 development.<p><a class="more-link" href="http://bitbybitstudios.com/2011/02/tutorials/installing-and-setting-up-flashdevelop/">View more</a></p>]]></description>
		<wfw:commentRss>http://bitbybitstudios.com/2011/02/tutorials/installing-and-setting-up-flashdevelop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
